#ifndef WAVE_H
#define WAVE_H

#include "Utils.h"
#include "game/Unit.h"
#include "game/Updatable.h"

namespace VectorTD
{
	class Wave: public Updatable
	{
	public:
		virtual bool Update(double p_deltaMs) = 0;
		virtual std::vector<Unit*>& GetUpdatedCreeps() = 0;
	};
}

#endif